![]() Horse collar, the most common form of the game, is played to either 15 or, more typically, 21. This may be achieved either by knocking off the opponent's weight(s), or by outdistancing them. Furthermore, a player's weight(s) must be farther down the board than their opponent's weight(s), in order to be in scoring position. The objective of the game is to slide, by hand, all four of one's weights alternately against those of an opponent, so that they reach the highest scoring area without falling off the end of the board into the alley. In 1974, Reginald Charles Gilchrist invented the digital scoring unit for table shuffleboards while president of Universal Shuffleboards, one of the companies he founded. The player who scores will shoot first the next round. Red player would receive 4 points for the first 2 pucks ahead of the blue and no points for the pucks behind the blue, blue player does not score. For example: there is a red puck in 3, a red in 1, a blue in 1, but not as close to the end as the red, and two red pucks in 1 but further away from the end of the table than the blue puck. When all weights have been shuffled, the player with the puck closest to the far edge of the table takes points for all pucks that are ahead of their opponent's furthest shot. No points are tabulated until the end of the round. Pucks that fall off or are bumped off the table into the gutter are removed from play for the round. Weights that haven't passed the foul line closest to the player are removed for the round. ![]() If a puck hangs off the end corner, it receives no additional scoring points other than being a 4 for hanging over the back edge of the board. A weight that's hanging partially over the edge at the end of the table in the 3-point area, called a "hanger" (or sometimes a "shipper"), usually receives an extra point (count as 4). A weight has to completely cross the zone line to count as a full score (if a weight is partially in zone 2 and 3 the weight's score is 2). Points are scored by getting a weight to stop in one of the numbered scoring areas. Players take turns sliding, or "shuffling," the weights to the opposite end of the board, trying to score points, bump opposing pucks off the board, or protect their own pucks from bump-offs. The table is surrounded by a gutter, or "alley" pucks that accidentally fall, or are knocked, into a gutter are out of play for the rest of the round. The line that separates the center third of the table and the beginning of the "1 point" section is called the "foul line" (a weight which does not pass the foul line closest to the player is removed from the table for the round). The center third of the table is unmarked. The foul line measures 6 feet from the end of the table. The next section is adjacent to this section, of equal length (6 inches), and is labeled with a "2." The final section, "1", is adjacent to section "2." This section continues all the way to the foul line. The outer scoring section, at the end of the table, is labeled with the number "3" in the middle (for "3 points"). The scoring sections extend from the very edge of either end of the table towards the middle of the table, covering approximately one-third of the length of the table. Įach end of the table is divided into three scoring sections by straight lines across the width of the table. Faster speed waxes have more silicone and less cornmeal. The longer the table, the greater speed of wax you need. Powdered wax is made of silicone, cornmeal and sometimes compressed walnut shells. There are many different speeds of wax to choose from to match the player's skill level. These beads act like ball bearings, letting a puck slide down the table a great distance with only a slight push. In order to decrease friction, the table is periodically sprinkled liberally with tiny, salt-like beads of silicone (often referred to as shuffleboard wax even though silicone is not a wax, or sometimes as shuffleboard sand, or shuffleboard cheese, due to its visual similarity to grated cheese). Tables are intended to be kept flat, but any given table may have its own slight concave or convex condition, adding an extra challenge. Shuffleboard tables vary in length, usually within a 9–22-foot range (2.7–6.7 m), and are at least 20 inches (510 mm) wide.
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